Deriving Inspiration from Marvel Avengers: 14 Common Misconceptions You Can Correct

Unusual sky

Marvel Avengers Alliance Redux-Alpha 3 preview!

I’ve decided to return to my explanation of the Marvel Comics game Marvel Avengers Alliance, through the “lens” of the renowned treatise on military strategy, The Art of War.

Dimensions: 4880 x 3107
Photographer:
Suzy Hazelwood

1. The Laying of Plans, Calculations and Estimations

In Marvel Avengers Alliance, you have to “earn” gold, and this is achieved by spending money (such as $5 on ten “gold”). Gold can be exchanged for command points. A combination of silver, which is available for free in the game, and command points together, train your superheroes at the ready–so that they go up a level.

2. Waging War – The Challenge

The game Avengers Alliance consists of a number of challenges between its “bosses,” who are wicked opponents to the Avengers, and yourself and your heroes. Come each time you defeat a “mini-boss” or a “boss” you have won a game mission, and the next mission awaits. That’s the gist of the game, which is good fun.

3. Attack by Stratagem or Planning Offensives

In the game, you have a ready store of gear, supplies and more so that with “research”, carried out inside the game, your superheroes at the ready can advance to more dangerous fights than they have previously taken on. You can also recruit heroes and send them into battle (when they are not “busy” getting you silver) at the outset of each fight, so that you have enough superheroes at the ready.

4. Tactical Dispositions or Positioning

Tactical determinations aren’t a major concern in Marvel Avengers Alliance, but there are opponents against whom you must battle, that protect their own by getting in the way of your attacks.

5. Energy & Direction

There is an energy component to Marvel Avengers Alliance which restricts you by the number of fights you can lose, at which point you need to wait until your energy comes back. Or, if you have energy in reserve to use, which is an extra in the game, you can bring your energy back instantly.

6. Weak Points and Strong / Illusion versus Reality

The game is entirely about illusion, and the superheroes at the ready are the Avengers, who you know from comics, and film. The Avengers have many illusory powers which they wield. Likewise, the villains are monstrous!

7. Maneuvering and Dealing with Direct Conflict

Typically, the fights of the game are three against three, or occasionally fewer. The maneuvering in battle consists of directing your team’s attacks so that the enemies are reduced to zero and fade away.

8. Variation in Tactics aka The Innumerable Changes

Your team has their equipment and superpowers so you can choose your tactics while in the heat of battle. That’s a major part of the game, and if that kind of diversion interests you, Avengers is good fun.

9. The Army on the March / Moving the Force

To collect silver, which goes with training and research, you can send heroes to various parts of the world as it is understood in the game, where your heroes spend time “policing,” which plays into the game to help with your advancement.

10. Terrain or Situational Positioning

The game doesn’t include a terrain component, which is good because the app would be all the more challenging. Each fight resembles good or evil at the centre of the fight.

11. The Nine Situations / Terrains

Author Elish Bul-Godley discusses Chinese philosopher Sun Tzu in: Why Wall Street Loves “The Art of War” – A 13 Point Plan To Mastering Business Strategy, and if you have a thirst for combat, perhaps Sun Tzu’s strategy will appeal to your better judgement.  Bul-Godley quotes Sun Tzu saying: “Strike at its head, and you will be attacked by its tail; strike at its tail, and you will be attacked by its head; strike at its middle, and you will be attacked by head and tail both.”  Indeed, often your fights will be against a trio of evildoers, and you have to decide how best to attack your enemies.

12. The Attack by Fire

Fire-dealing weaponry is part of the game, and an arsenal is available both to you (who is the “Agent” in the game), and to the superheroes who have fire attacks at their disposal.

13. The Use of Spies / Intelligence

Fortunately, Intelligence, by which you gain information, factors into the game as much as the story does, keeping the fights coming, as a mission is always ready for your heroes.

14. There is no #14

Sun Tzu must have won the war at 13, for The Art of War stops there.

Unusual sky
Sky opening on the horizon

If you have an interest in a game like Marvel Avengers Alliance, feel free to blog about it and I shall enjoy reading you!

Cheating To Pilot Victoriously a Game

My mother’s parents bought me the game Wings for the family Amiga 500 when it was fashionable.  It grew on me, becoming a sense of being more deeply involved in playing games.

Much of Wings was strategic dogfights between you and the enemy.  The box for the game contained factual information about WWI, and a narrative within the game took you through to victory in 1918.

I liked playing the game.  I just didn’t like being nailed by enemy fire.

Playing the game required extreme player ability.  The dogfights were mad.

You flew with a view from over the shoulder of the pilot, in the cockpit of your craft.  Soon you would see the pilot turn his head.  Enemy aircraft was nearing, and the time was at hand to go in that direction.  If bullets hit your plane, you knew you were in trouble.

Then it was time for diving away and getting as far from the fire as you could.  If you could get an enemy in front of you, firing a volley ahead of him often meant he would fly right into it, and your trouble would be solved.

The game’s realist play meant that you were likely to get cut to pieces no matter what happened.  The game fascinated me, but as soon as your pilot met his end, the game required you to begin the war over.  No one would wish for that, particularly with my computer’s loading time.

There was a workaround that would mean evading death, and hence becoming one of the best pilots of the war–but it was cheating.

I found out by intuition that if enemy aircraft had me defeated, I could hit the hard reset command for the computer, and the rebooting computer would sweep away the game.  What was the upshot?  The diskette wouldn’t save the destruction of the pilot’s mission, and I could try again.

With successive missions, your pilot became better at combat.  The hardest missions could be won with an extraordinary pilot in your control.

Dimensions: 5455 x 3386
Photographer: Snapwire

War shouldn’t be treated lightly, and if the game reflected the time in the life of a teenage pilot at the outset of World War I, I would have gone to the grave.  I am sorry, of course, not that I would have been shot down, but that I insisted foolishly to play a game so insensitively.  How NPC is that?

Have you ever had to cheat at something innocent?